Status

Healthy players HP bars are identified by a green HP bar. As the bar depletes, the green slowly loses its color, shifting from gray (heavily wounded) to black (dead).

Poison - Players who have been poisoned have a purple HP bar instead of the normal green bar. Depending on the toxicity of the poison, the bar can deplete at anywhere from 1HP per second to 10% of their bar per second.

Bleed - Players who have suffered severe stab-type wounds will slowly begin to bleed out. When in this state, the HP bar turns red and continues to deplete until the wound has been treated. The rate at which it depletes is dependant on the severity of the wound.

Paralysis - Players who have been paralyzed will display this status with a yellow HP bar. A lower level paralysis can wear off itself in a matter of seconds while a higher level skill will require proper treatment to relieve.

Crime is a common occurance in FOAØ, as it is completely permitted so long as the felon is prepared to face the consequences. Criminals are identified by the following colored outline around their HP bar:

White - Innocent of any crime.

Yellow - They have committed a small crime, such as thievery or murder of an NPC. Punishable by incarceration.

Orange - They were an accomplice in a player killing (PK), but did not deal the fatal blow. Punishable by incarceration or death by trial.

Red - Killed a player outside of a designated PvP arena. This is punishable by incarceration or death by trial.

Violet - Killed at least 500 players. Players with a violet outline are to be killed on sight by any security guard.